About DeepMotion

DeepMotion is a pioneer in the emerging field of Motion Intelligence. We are building a platform powered by advanced physics simulation, computer vision, and machine learning pipelines. Led by members from Blizzard, Pixar, Disney, ROBLOX, Microsoft, Ubisoft, Stanford, CMU and Tsinghua, we’re leveraging decades of experience in the field to help individuals and teams create better content for AR, VR, Mobile, Social Applications, Health, Safety, and Robotics. The company was founded in 2014, and is headquartered in San Mateo, CA.

Associate Scientist, Physically-based Capture and Simulation for Virtual Humans

DeepMotion is seeking innovative researchers to develop the next generation of virtual human technology. The focus of this role is on full body capture, reconstruction, and simulation. The position requires a combination of education and experience in computer vision, computer graphics, physics simulation, or machine learning.

As a company, we encourage collaboration across all groups and support our scientists to be creative in the design and scope of innovative research initiatives.



Nice to have:


Please submit your cover letter and resume to [email protected]